AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in South Africa Q3 2022
Explore the performance trends of the top 5 hypercasual games on iOS in South Africa during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the hypercasual gaming market in South Africa experienced notable trends in terms of downloads, revenue, and active users. Here, we delve into the performance of the top five hypercasual games on the iOS platform.
Bridge Race from SUPERSONIC STUDIOS LTD saw its weekly downloads fluctuate, peaking at 2.8K in mid-July before dipping to a low of 919 in late August. Weekly revenue varied, hitting a high of $77 in late July and then dropping to just $7 in late August. Active users showed a gradual decline from approximately 10.2K in mid-July to around 6.8K by the end of September.
Real Car Driving: Racing games by Caroline Mize maintained a fairly steady download rate, with a peak of 2.8K in early July and a low of 1.2K in mid-September. The game’s active user base saw an upward trend, starting at 6K in late June and reaching about 7.3K by the end of September.
Differences - Find & Spot Them from Easybrain Ltd experienced a significant drop in weekly downloads from 3.1K in early July to 719 by the end of September. Revenue also saw a decline, with a high of $50 in late June falling to just $1 by the end of September. Active users decreased from 10.3K in late June to approximately 5.6K by the end of the quarter.
Going Balls, another title from SUPERSONIC STUDIOS LTD, showed a steady increase in downloads towards the end of the quarter, reaching 2.4K by the last week of September. Revenue was relatively stable, peaking at $69 in mid-August. Active users increased significantly from 10.5K in late June to about 12.8K at the end of September.
Snake.io - Fun Online Snake by Kooapps demonstrated consistent performance with weekly downloads ranging from 833 to 1.2K. The game’s revenue remained steady, averaging around $60 to $80 per week. Active users maintained a strong presence, starting at 12.5K in late June and closing the quarter at approximately 12.7K.
These insights are based on data from Sensor Tower, which provides a comprehensive view of app performance metrics. For more detailed analysis and additional insights, visit Sensor Tower.